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January 21st, 2009

Assistive Technology, Universal Design for Learning, Visual Representation Systems… What?

Effective and efficient programming for children with Autism Spectrum Disorders (ASD) is something you hear over and over again, especially if you are completing your graduate courses, a parent worrying about what is happening in your child’s classroom, a clinician diagnosing a child with ASD, or if you are a therapist designing a treatment plan for a child with ASD. We all want to know that effective and efficient programming is in place, but how? For years, technology or computer assisted intervention has been used to improve the quality and efficiency of instruction for students with disabilities, however the use of technology for students with autism still receives very limited attention.

Various aspects of technology can be used for children with autism to improve independence, adaptive skills, academics, social skills, receptive and expressive language skills, communication, motivation, attention, and many other areas of need.  Chances are, you have heard of the term “assistive technology” (AT). However, there tends to often be confusion associated with AT in terms of what is actually considered assistive technology and who should be considered for assistive technology. First, let’s define AT… According to the Technology-Related Assistance for Individuals with Disabilities Act of 1988 (Public Law 100-407), an assistive technology means any item, piece of equipment, or product system, whether acquired commercially, off-the-shelf, modified or customized, that is used to increase, maintain, or improve functional capabilities of individuals with disabilities. Now, let’s consider who needs AT… When Congress reauthorized IDEA in 1997, they added the provision that ALL students on IEPs must now be considered for assistive technology. This means that an overwhelmingly huge number of 3+ million students were now eligible to be considered for AT. Unfortunately, this was another underfunded mandate and is often overlooked or ignored. Why is it ignored? People think it costs a lot of money, nobody knows how to use what is already available to them, it’s too complicated, there are too many technical issues, or the teachers that did know how to use it have moved on and nobody else is interested or has the time for training.

Processing visual information or pairing visual information with auditory information, tends to be a much more effective strategy for children with autism. When we use AT with children with autism, we are providing the targeted information through their strongest processing area, therefore providing more efficient and effective programming. That said when working with students with ASD, various aspects of technology from “low” tech to “high” tech should be considered in every aspect of their educational programming.

When deciding on what mode of AT you will use, it is important to determine which visual representation system is best understood by the student. You will also need to consider in what contexts the student needs to access information and make the most effective and efficient programming decisions based on functionality and portability of the assistive technology in those settings. Some examples of visual systems include objects, real life photographs, realistic drawings, line drawings, and text. Each of these examples can be used with assorted modes (low tech, high tech, etc.) of technology, as long as the student can readily comprehend the visual information. Some children may need different visual representation systems in different situations. The skills being taught and individual student tendencies and characteristics associated with ASD, will likely determine what systems and technology you end up using or finding particularly effective.

Examples:

One child may need to use 3D objects for his visual schedule because the actual objects seem to provide the added information needed to guide him from one activity to the next. However, another child may have the same daily schedule, but will need line drawings because 3D objects are too distracting and he tends to focus on inconsequential details in real life photos.

A student who only needs a sticky note reminder to stay on task for homework at home, may also need a timer that can be pre-programmed at intermittent intervals to stay on task in the classroom at school.

Assistive technology devices can be grouped into three categories: low-tech, mid-tech, and high-tech. When exploring AT solutions for a student with autism, the team should first consider whether low-tech solutions can meet the needs of the student. In addition to low-tech solutions being more cost effective, these solutions tend to be the least intrusive and are almost transparent providing better generalization, more functionality, and often times a better quality of life (i.e. avoiding possible embarrassment for the student).

Various modes of technology strategies, commonly associated with working with children with autism, are defined with examples below:

“Low” Technology (”Light Tech”) – Visual support strategies that do not involve any electronic or battery operated device. Low tech solutions are typically low cost and easy to use and are often readily available in the classroom or home environment. Low tech strategies are often less complicated, usually smaller and lighter in weight and in size, and also simpler to make.

Examples: dry erase boards, reading frames, sticky notes, seat cushions, clipboards, manila file folders, photo albums, laminated pictures and/or symbols, highlighters, highlight tape, 3-ring binders, pencil grips, darker lines or raised lines on paper, color contrast paper, weighted pencils, graph paper, adaptive scissors, phone book for foot rest, etc.

“Mid” Technology – Battery operated devices or simple electronic devices requiring little training and advanced technology. Often they are fairly lightweight and quite portable, allowing the student to use them anywhere.

Examples: tape or digital recorders, electronic dictionaries or organizers, audio books, special lighting or acoustical treatments, amplification systems, adapted keyboards, audible word scanning devices, Language Master, overhead projectors, smartboards, timers, calculators, wrist watch timers, simple voice output devices (buttons, switches), etc.

“High” Technology – These are usually the more complex technological support strategies and also typically require more expensive equipment and more sophiscated training. When low and mid-tech solutions are not effective for the student, it may be necessary to consider high-tech options. However, remember that the most expensive solution may not be the best option for each student; each student requires individualized consideration and evaluation and what will work for one student may not work for the next student.

Examples: video camera systems, talking calculators, word processors, various software, scanners, reading pens, computers and adaptive hardware, complex voice output devices, alternative keyboards, mouse emulators, scanners, text-to-speech software, screen reading software, speech recognition software, augmentative communication devices, digital whiteboard devices, etc.

It’s no surprise that research in neuroscience has demonstrated that we all process information differently from one another.  With three primary brain functions in regards to learning and processing information, you can imagine the vast differences in how each individual student in just one particular classroom will absorb information.  Universal design for learning means using instructional tools, materials, and methods that remove the barriers to learning and thus, making it possible for all students to succeed. A universally-designed curriculum offers multiple means of representation (give learners various ways of acquiring information and knowledge), multiple means of expression (provide alternatives for learners to demonstrate what they know), and multiple means of engagement (tapping into interests, motivation, interests, etc.).  Technology can reduce the amount of effort required to implement the components of UDL  in the classroom, enabling educators to create lesson plans and transform curriculum in efficient and flexible ways to meet the various needs of all students.

6 Responses to “Assistive Technology, Universal Design for Learning, Visual Representation Systems… What?”

  1. Dr. Chris Says:

    Manya will be presenting on this topic at the upcoming California ABA conference in Burlingame, CA on March 14. If you are attending, this should be a great workshop and you can earn BCBA credits too!

    Sat., 3/14 ·
    1:00 pm - 4:00 pm
    Workshop #10
    (AUT, DD - Intro)
    Room location TBA
    (ID #1135)
    Fee: $35
    Max. enrollment: N/A

    Add #1135 to my program
    #1000118770

    Using Technology in Your ABA Programs for Children with Autism

    MANYA VAUPEL, Jigsaw Learning
    CHRISTINA WHALEN, Jigsaw Learning
    SHANNON CERNICH, Jigsaw Learning

    There are many challenges to face when implementing effective ABA programs for students with autism. Technology can provide lots of solutions to the challenges teachers, clinicians, and parents deal with in effective ABA programming for students with Autism. In this workshop we will explore what has been done in terms of utilizing various assistive technology to enhance student learning in ABA programs in current research investigations. We will discuss different ideas for using technology in ABA programming in schools, homes and the community, we will provide examples of what is being done currently in schools and clinics, and we will explore the critical components to effective ABA programming and how technology can provide more efficient solutions to some of these components that are easily overlooked. At the end of this workshop, participants should have a better understanding of current practice and research in assistive technology in ABA programming, they should have additional resources in finding and implementing the appropriate technology needed in their programs, and they should be able to identify appropriate technology that will assist or enhance their current instructional programs for students with Autism Spectrum Disorders.

  2. Robbie Ralkowski Says:

    Brilliant!!

  3. Gale Prol Says:

    are you familiar with the Discrete Trial Trainer and the Activity Trainer from Accelerations Software? DTTrainer.com?

  4. Laura Langlois Says:

    I would love any follow up information regarding this workshop, (handouts, links, etc.). Is anything available?

    Thanks

  5. Gordon Sasaki Says:

    Gordon Sasaki will be presenting a workshop on “Universal Design in Learning for the Arts Classroom” at the International VSA arts Festival - June 6-12, 2010 in Washington, DC.

    This workshop will present and model UDL principles for the arts classroom. Focusing on the creative process through
    discussion and hands-on practice, incorporating the use of digital technology to aid in classroom accessibility.

    The International VSA arts Festival will bring together artists, educators, researchers, and policy makers with disabilities from around the world for a multicultural celebration of the arts and arts education.

  6. East Bay Family Therapy Says:

    Very well done, what an informative article. I’ve been doing a lot of research about this topic lately and this is one of the most informative articles that I have read to date.

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